Level | Proficiency Bonus | Features |
---|---|---|
1st | +2 | Fighting Style, Second Wind |
2nd | +2 | Action Surge (one use) |
3rd | +2 | Martial Archetype |
4th | +2 | Ability Score Improvement |
5th | +3 | Extra Attack |
6th | +3 | Ability Score Improvement |
7th | +3 | Martial Archetype feature |
8th | +3 | Ability Score Improvement |
9th | +4 | Indomitable (one use) |
10th | +4 | Martial Archetype feature |
11th | +4 | Extra Attack (2) |
12th | +4 | Ability Score Improvement |
13th | +5 | Indomitable (two uses) |
14th | +5 | Ability Score Improvement |
15th | +5 | Martial Archetype feature |
16th | +5 | Ability Score Improvement |
17th | +6 | Action Surge (two uses), Indomitable (three uses) |
18th | +6 | Martial Archetype feature |
19th | +6 | Ability Score Improvement |
20th | +6 | Extra Attack (3)Skills: C hoose two Skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival |
d6 | Sign |
---|---|
1 | A rampant golden dragon on a green field, representing valor and a quest for wealth |
2 | The fist of a storm giant clutching Lightning before a storm cloud, Symbolizing wrath and power |
3 | Crossed greatswords in front of a castle Gate, signifying the Defense of a city or kingdom |
4 | A skull with a dagger through it, representing the doom you bring to your enemies |
A | phoenix in a ring of fire, an expression of an Indomitable spirit |
6 | Three drops of blood beneath a horizontal sword blade on a black background, Symbolizing three foes you have sworn to kill |
d6 | INSTRUCTOR |
---|---|
1 | Gladiator. Your INSTRUCTOR was a slave who fought for freedom in the arena, or one who willingly chose the gladiator's life to earn money and fame. |
2 | Milit~ry. Your trainer served with a group of soldiers and knows much about working as a team. |
3 | City Watch. Crowd control and peacekeeping are your INSTRUCTOR's specialties. |
4 | Tribal Warrior. Your INSTRUCTOR grew up in a tribe, where fighting for one's life was practically an everyday occurrence. |
5 | Street Fighter. Your trainer excels at urban Combat, combining close-quarters work with Silence and efficiency. |
6 | Weapon Master. Your mentor Helped you to become one with your chosen weapon, by imparting highly specialized knowledge of how to wield it most effectively |
d6 | Style |
---|---|
1 | Elegant. You move with precise grace and total control, never using mo re energy than you need. |
2 | Brutal. Your Attacks rain down like ha mmer blows, meant to splinter bone or send blood Flying. |
3 | Cunning. You dart in to Attack at just the right mo - ment and use small-scale tactics to tilt t he odds in your favor. |
4 | Effortless. You ra rely pers pire or d isplay anything other than a stoic expression in battle. |
5 | Energetic. You sing and laugh d uring Combat as your spi rit soars. You are happiest when you have a foe in front of you and a weapon in hand. |
6 | Sinister. You scowl and sneer while fighti ng, and you enjoy mocking your foes as you defeat them. |
x | —Spel Slots per Spell Level— | |||||
FighterLevel | CantripsKnown | SpellsKnown | 1st | 2nd | 3rd | 4th |
3rd | 2 | 3 | 2 | — | — | — |
4th | 2 | 4 | 3 | — | — | — |
5th | 2 | 4 | 3 | — | — | — |
6th | 2 | 4 | 3 | — | — | — |
7th | 2 | 5 | 4 | 2 | — | — |
8th | 2 | 6 | 4 | 2 | — | — |
9th | 2 | 6 | 4 | 2 | — | — |
10th | 3 | 7 | 4 | 3 | — | — |
11th | 3 | 8 | 4 | 3 | — | — |
12th | 3 | 8 | 4 | 3 | — | — |
13th | 3 | 9 | 4 | 3 | 2 | — |
14th | 3 | 10 | 4 | 3 | 2 | — |
15th | 3 | 10 | 4 | 3 | 2 | — |
16th | 3 | 11 | 4 | 3 | 3 | — |
17th | 3 | 11 | 4 | 3 | 3 | — |
18th | 3 | 11 | 4 | 3 | 3 | — |
19th | 3 | 12 | 4 | 3 | 3 | 1 |
20th | 3 | 13 | 4 | 3 | 3 | 1 |
FighterLevel | Feature |
---|---|
3rd | Arcane Arche r Lore, Arcane Shot (2 options) |
7th | Curvi ng Shot, Magic Arrow, Arcane Shot (3 options) |
10th | Arcane Shot (4 options) |
15th | Ever-Ready Shot, Arcane Shot (5 opt ions) |
18th | Arcane Shot (6 ? Ptions, improved shots) |
Fighter Level | Feature |
---|---|
3rd | BONUS PROFICIENCY, BORN TO THE SADDLE, UNWAVERING MARK |
7th | WARDING MANEUVER |
10th | HOLD THE LINE |
15th | FEROCIOUS CHARGER |
18th | Vigilant Defender |
CAVALIERS, SAMURAI , AND HISTORYWhile both CAVALIERs and SAMURAI existed in the real world, our inspirations for both Fighter archetypes are taken from popular culture (folk tales, movies, and comic books), not from history. Our intent is to capture the cinematic, heroic element of both archetypes in the game, rather than create an accurate historical representation of either one. |
Fighter Level | Feature |
---|---|
3rd | BONUS PROFICIENCY, FIGHTING SPIRIT (5 temp. hp) |
7th | Elegant Courtier |
10th | Tireless Spirit, FIGHTING SPIRIT (10 temp. hp) |
15th | Ra pid Strike, FIGHTING SPIRIT (1 5 tem p. hp) |
18th | Strength before Death |